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Editor-in-chief: Timur Gafarov aka Gecko
A magazine from the creators of Xtreme3D website. It was published from 2008 to 2018, with a total of 49 issues. Initially, FPS focused primarily on Game Maker and Xtreme3D, but later began to position itself as a publication about computer creativity in general. The game development section shifted to more low-level topics, such as game engine development (OpenGL, shaders, and so on). FPS also featured a lot of material on programming in D language. Graphics software such as Blender, GIMP, Krita, and others, was also a key focus of the magazine. In particular, the magazine regularly published Blender tutorials. The magazine has now moved online and publishes game development and computer graphics news.
Editor-in-chief: John Hempstead aka Morphosis
The oldest English-language PDF magazine about Game Maker. It was published from 2003 to 2004 by Morphosis Enter-Active studio. GMDM featured articles and tutorials on Game Maker, indie game reviews, articles on graphics editors and game content production, developer interviews, and much more. Only 4 issues were published, but they became iconic. When creating the early issues of FPS magazine, we essentially tried to create a Russian equivalent of GMDM.
Editor-in-chief: Robin Monks
Another once-popular PDF magazine from the Game Maker community. It covered the period from 2007 to 2008. It was also published in PDF format and featured articles on game development in GM (and beyond), game reviews (including such hits of the time as 65 Million and 1 BC, Pokemon Twilight, and others), some very interesting theoretical materials on game development, and more. MarkUp also had a strong influence on FPS. A total of 15 issues of this magazine have been published.
Editors: Gamez93, Gmjab
The third popular magazine dedicated to GM. Published from 2006 to 2009. The magazine's website, http://gamemakertech.info, is inactive, but with the help of Web Archive, mirrors on box.net, and a number of online publishers, we were able to back it up. A total of 17 issues of this magazine have been published.
Editor-in-chief: Sandra Gilbert
A popular PDF magazine dedicated to the free 3D modeling package Blender. Features Blender tutorials, design articles, and "making of" articles. Published from 2005 to 2015, with a total of 47 issues. The magazine is distributed under a CC-BY-ND license.
Editor-in-chief: Stasundr
A very original and creative magazine from Russian game developers, Advantage studio. Covers Game Maker, computer graphics, creative writing, and much more. Published in 2007 in CHM format, 6 issues were published. GM6 source files and other files are included with the issues.
Editor-in-chief: Timur Lyazgiev aka TiberiyLTim
A well-known Russian magazine dedicated to retro games, game creation, emulation, and romhacking. Published by the Tim007.com team from 2006-2010 in CHM format. A total of 12 issues were published.
Authors: Jacob Habgood, Mark Overmars
A great book on the fundamentals of game design and game mechanics, using Game Maker as a teaching tool.
Authors: Mark Overmars
A series of Game Maker 6 tutorials by Mark Overmars (What is a Good Game, Scrolling Shooter, Platform Games, 3D Games, A First Person Shooter, Multiplayer Games). Examples included.
Author: Juan Soulié
An introductory course to the C++ language. The book is written in very accessible language and includes numerous code examples with explanations. An excellent resource for beginners.
ODE physics engine documentation in PDF format. It's very detailed, describing all engine concepts and features with illustrations and code examples.