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In 2009, the most advanced 3D library for Game Maker at the time was released–GMOgre, a wrapper for the popular, Open Source, and extremely powerful OGRE engine. GMOgre supports virtually all OGRE features: rendering via DirectX and OpenGL, shaders in the Cg language, multitexturing, own material description language, stencil shadows, post-processing effects, particles, an integrated Newton physics, and much more.
The project was actively developed until 2010, when the latest version, 1.25, was released. GMOgre's official website: https://code.google.com/archive/p/gmogre3d. Best of all, the author (Houdini) has made the library's source code freely available under the GPLv3 license.
The latest library version, numerous examples, and detailed documentation. The SDK is designed for Game Maker 8.
A snapshot of the project's SVN repository. Includes the OGRE source code and some other dependencies. Compilation requires MS Visual Studio and Boost.
A demonstration of the various complex materials and surface effects that can be achieved in GMOgre using shaders: bump mapping, contours, animated textures, cube mapping, distortion, etc.