Site History


The founder of xtreme3d.org is Timur Gafarov aka Gecko, an artist and programmer from Kazan. In 2005, he discovered GameMaker and began exploring it. He was particularly intrigued by the 3D game creation capabilities of this tool. GameMaker 6 supported a basic 3D mode, but more advanced third-party 3D engines existed alongside it, implemented by calling functions from DLLs. In 2006, German developer Xception released Xtreme3D 2.0, a new version of its iconic engine based on the GLScene library, which it had been developing since 2003. At the time, it was arguably the most accessible commercial-quality 3D engine, accessible even to beginners—no need to install compilers or IDEs or learn complex programming languages: simply add the DLL to your GM project and start making. The graphics quality was exceptional for the era. At the time, Xtreme3D had a fairly thriving English-language community, based on WolfDreamer's forum and the 64Digits social network, but there was no Russian-language community. Gecko decided to fix this and create a resource that would unite all RuNet gamemakers interested in learning Xtreme3D. Although Xception subsequently abandoned the project, our community survived, and we are now responsible for the support and development of Xtreme3D. As of 2026, the Xtreme3D community is international and not tied to Russia anymore.

Below are the key events in the history of this remarkably enduring project. There's something about Xtreme3D that keeps people coming back to it again and again.

30.03.2008 Gecko created the http://xtreme3d.hut2.ru website, dedicated to Xtreme3D 2.0. After some time, the site moved to http://xtreme3d.narod.ru (web archive).

08.11.2008 On this day, our legendary Offtop.ru forum was launched. The forum was active for almost 10 years and subsequently moved to a separate hosting service and the FluxBB engine

09.11.2008 Gecko announces The Hunt, a game that was later abandoned but later revived by ANDron23.

01.05.2009 Gecko begins work on Russian documentation for Xtreme3D 2.0.

02.09.2009 Gecko announces the development of Xtreme3D 2.1. Unfortunately, the project quickly stalled due to technical difficulties and was shelved as of October 4.

12.11.2011 Hacker aka Rutraple posts the source code for his version of Xtreme3D (Xtreme3D 3.0) on the Hellroom forum. It, too, was unfinished, but some of Hacker's work was later incorporated into Gecko's Xtreme3D 3.0.

30.04.2013 A dark day in the history of xtreme3d.narod.ru – Yandex sold Narod, its free website hosting service, to uCoz. From that moment on, our site's gradual descent into advertising hell began. At first, uCoz didn't display any ads on Narod sites, other than a small banner with a link to their hosting. Then, a standard uCoz pop-up block appeared in the upper right corner with the option to close it, which was still tolerable. But then, some sites were forced to display huge video ads, blocking content for several seconds and making the site essentially unusable without AdBlock. This and many other factors (primarily the impossibility of developing Xtreme3D and people switching to other languages ​​and engines) led to the disintegration of our community, and it remained inactive for some time.

18.04.2016 Gecko announces the development of Xtreme3D 3.0. Our third attempt at creating an alternative implementation of Xtreme3D has been successful, and the engine has taken on a second life as an Open Source project led by Gecko. Nearly all functionality from Xtreme3D 2.0.2.0 has been recreated (with the exception of a few rarely used features, most of which have since been implemented) plus a huge number of new features. The community resurfaced, with new members joining in with a number of personal projects.

21.04.2016 The Xtreme3D 3.x GitHub repository is opened.

25.08.2016 The final release of Xtreme3D 3.0 is out.

01.10.2016 Xtreme3D 3.1 is released.

24.10.2016 Xtreme3D 3.2 is released.

26.11.2016 Xtreme3D 3.3 is released.

01.01.2017 Xtreme3D 3.4 is released.

05.02.2017 Xtreme3D 3.5 is released.

04.05.2017 gadmaker releases the first version of Blaze, a Lua + Xtreme3D bundle that allows you to create games without the need to install any other software.

22.10.2017 van88268 announces Xtreme3D binding for DevelNext, a PHP-based desktop software development platform.

16.12.2017 The Hunt Remake by ANDron23 has been announced – a remake of the abandoned game The Hunt, conceived by Gecko in 2008.

17.02.2017 Xtreme3D 3.6 is released.

22.12.2017 Gecko releases the Dark Arts tech demo.

27.01.2018 The site is moving to commercial hosting and a new engine.

09.02.2018 Gecko makes his fork of GMSquall Open Source.

14.02.2018 Thanks to Bill Collins, work begins on translating the Xtreme3D 3.x help into English.

25.02.2018 Gecko releases official Xtreme3D binding for Python.

12.03.2018 ANDron23 releases a new version of The Hunt Remake – 1.5.

03.06.2018 The community forum is moving to the same server as the website and a new bulletin board engine (FluxBB).

28.07.2018 Xtreme3D 3.7 is released.

04.09.2018 The site acquires the domain xtreme3d.ru.

15.06.2019 The site opens a wiki.

27.07.2019 FireRun releases Xtreme3D 3.8.

29.05.2021 Gecko releases Xtreme3D 3.9.

20.09.2021 Gecko releases Xtreme3D 3.9.1 with support for Game Maker Studio 2.

09.04.2022 Gecko releases Xtreme3D 3.9.2.

30.10.2022 Development of Xtreme3D 4.0 begins.

20.12.2023 TEPA6ANT releases EquibBlock Arcade, the first game based on Xtreme3D 4.0 alpha.

13.02.2025 Our forum is moving to the new MyBB engine.

09.04.2025 Xtreme3D 4.0 is released.

11.12.2025 Xtreme3D 4.1 is released.

27.04.2026 The site moves to xtreme3d.org domain.

12.06.2026 The site becomes international.