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In parallel with the development of Xtreme3D, Xception and his collaborators were creating a port of the famous open-source Irrlicht engine to Game Maker, resulting in GMIrrlicht. Functionally, it is somewhat inferior to Xtreme3D 2.0, although it includes a number of unique features missing from the latter, such as support for multiple APIs (OpenGL, DirectX 8, DirectX 9, and software rendering), GUI creation tools, assembler shaders, 2D primitive drawing functions, and more. Furthermore, GMIrrlicht supports two physics engines: GM ODE and GMTokamak.
Last version of GMIrrlicht by Xception. The archive contains a DLL library, 4 examples and documentation.
A version of GMIrrlicht by Macarraum and Bami, based on the source code of an older version of GMI by Xception. Released almost simultaneously, it differs primarily in its support for MD3 format models. Unfortunately, this isn't the most recent release; if you have a newer one, please let us know.
An older version of GMIrrlicht from Xception. The archive includes the library's C++ source code.
An example of using GMIrrlicht with the ODE physics engine (GM ODE port).
Developer: DJKevy
One of the most famous GMIrrlicht games, a high-quality first-person shooter engine that produces graphics at least as good as the first Half-Life. Versions 3 and 4 are built on GMIrrlicht, while version 5 uses Ultimate3D for graphics. Physics is implemented using ODE.
Developer: DJKevy
Another interesting project based on GmIrrlicht. A demo version of a Quake II-like shooter. It was used as the basis for the Lighted engine from the same author.
Developer: Macarraum
A real-time strategy engine based on GMIrrlicht. Implemented mouse selection of tank units (including box selection) and movement of units to a specified point on the map, as well as AI for enemy tanks. Warning: the engine runs buggy on modern Windows.