GMIrrlicht


In parallel with the development of Xtreme3D, Xception and his collaborators were creating a port of the famous open-source Irrlicht engine to Game Maker, resulting in GMIrrlicht. Functionally, it is somewhat inferior to Xtreme3D 2.0, although it includes a number of unique features missing from the latter, such as support for multiple APIs (OpenGL, DirectX 8, DirectX 9, and software rendering), GUI creation tools, assembler shaders, 2D primitive drawing functions, and more. Furthermore, GMIrrlicht supports two physics engines: GM ODE and GMTokamak.


GMIrrlicht 0.9 (2005 release by Xception)

Last version of GMIrrlicht by Xception. The archive contains a DLL library, 4 examples and documentation.

Download (1.6 MB)


GMIrrlicht 0.7.1 (release by Macarraum)

A version of GMIrrlicht by Macarraum and Bami, based on the source code of an older version of GMI by Xception. Released almost simultaneously, it differs primarily in its support for MD3 format models. Unfortunately, this isn't the most recent release; if you have a newer one, please let us know.

Download (1 MB)


GMIrrlicht 0.5 (2004 release by Xception)

An older version of GMIrrlicht from Xception. The archive includes the library's C++ source code.

Download (2.4 MB)


GMIrrODE

An example of using GMIrrlicht with the ODE physics engine (GM ODE port).

Download (0.7 MB)


Physica

Another physics example using Bami's ODE wrapper.

Download (1.9 MB)


GMTokamak

Port of the Tokamak physics engine to GM and an example of its use in conjunction with GMIrrlicht.

Download (1.5 MB)


Lighted

Developer: DJKevy

One of the most famous GMIrrlicht games, a high-quality first-person shooter engine that produces graphics at least as good as the first Half-Life. Versions 3 and 4 are built on GMIrrlicht, while version 5 uses Ultimate3D for graphics. Physics is implemented using ODE.

Lighted 3 / 2007 (12.2 MB)

Lighted 4 / 2008 (6.3 MB)

Lighted 5 / 2009 (8.6 MB)


Underground Monsters

Developer: DJKevy

Another interesting project based on GmIrrlicht. A demo version of a Quake II-like shooter. It was used as the basis for the Lighted engine from the same author.

Download (9 MB)


RTS

Developer: Macarraum

A real-time strategy engine based on GMIrrlicht. Implemented mouse selection of tank units (including box selection) and movement of units to a specified point on the map, as well as AI for enemy tanks. Warning: the engine runs buggy on modern Windows.

Download (1.1 MB)