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Robbie Swifthand, Guns and Spurs, The Sandbox of God, Pokemon Twilight, Granny and Snowmen, The Lost Snowmen, and Stegno have been added to the Game Maker Museum section. The download link for Hover Tank 3D has been corrected.
Another GM8 decompiler from the OpenGMK project has been added to the Game Maker and auxiliary utilities section, as well as GXSCC, a MIDI player with its own 8-bit synthesizer.
An update has been released in the Xtreme3D 4 branch. Added audio and video playback features, SDL error logging support, and functionality for working with *.ini configuration files. The release can be downloaded on GitHub. The SDK is in preparation.
The website has undergone cosmetic changes - the maximum content width has been reduced, the panel style has been updated, the template has been improved, and a background has been added.
The Xtreme3D 4 SDK for Python 3 and C/C++ was recently released. You can download them from the project page or from the engine's GitHub release page. The Python SDK now supports PyInstaller and cx_Freeze for building standalone applications. The C/C++ SDK requires CMake.
Xtreme3D 4.0 is finally here! This is one of the most significant releases in the project's history. Remarkably, it was released on the same day as the previous Xtreme3D 3.9.2, meaning 4.0 took exactly three years to develop. The engine has been ported to the 64-bit architecture, making it fully compatible with modern versions of GameMaker, as well as Python 3 and any modern language with DLL support. Most features remain unchanged, and all API changes are listed on the project page. You can download the SDK there, or on GitHub. We wish you success!
Due to the obsolete nature of FluxBB, our forum is migrating to a new engine, MyBB. The new forum address is https://xtreme3d.ru/forums (the old link says "forum," the new one says "forums"–easy to remember). All topics and messages have been migrated unchanged, and user accounts have been preserved. The Portal with the community news feed is now available. The old forum will remain in reserve for the foreseeable future, but registration is disabled. All newcomers should register on the new forum.
After six months of development, the first beta version of Xtreme3D 4.0.0 has been released. This release primarily fixes bugs: shadow map sampling now works correctly. A special FBO mode for shadow rendering (FBOSetShadowMapMode) has also been added, ViewerSetAutoRender has returned, and MaterialSetTextureDepthCompareFunc and GLSLShaderSetOptions have been added. We plan to release another beta with bug fixes, then update the documentation, and then the long-awaited Xtreme3D 4.0 will finally see the light of day!
The Utilities section has been updated: DxWrapper has been added to Developer Tools, as well as information on how to run some map editors on Windows 10. Gile[s] 1.36 has been released on the website. Total Anarchy has been added to Museum.
Max P., author of the Parabator series, has announced a competition to develop a fourth installment of the game. The goal is to create a strategy game in Xtreme3D using the provided template. All the details are in the corresponding forum thread.
The games Hover Tank 3D and GmCraft have been added to the Museum section. A section for the BBMOD engine has also been created.
We haven't had any news in a while, over a year! We would like to assure you that the project has not been abandoned: development of Xtreme3D 4.0 is gradually continuing, and as we see, the engine has active users.
Firstly, we apologize for the downtime of the website at the end of July. A serious failure in the server hosting infrastructure caused many sites to crash. Everything is now operational. Secondly, the second alpha version of Xtreme3D 4.0.0 has been released Xtreme3D 4.0.0. It implements almost all the features from Xtreme3D 3.9, most of which have been carried over unchanged, but there are a number of significant differences—find the list of changes in the corresponding forum thread.
The new version of the engine hasn't been released yet, but a full-fledged game has already been created using it—the 3D puzzle EquibBlock Arcade. You can download it from itch.io; you can read more there or in the Games section.
Development of the 64-bit version of Xtreme3D for GameMaker Studio 2 has resumed - more details in the relevant section of the website. The unstable alpha version is now available for download on GitHub.
The website has published a nearly complete archive of our old forum http://offtop.ru/xtreme3d/, which has accumulated a considerable amount of potentially useful information for users in case Offtop.ru closes. The archive is read-only; logging in is not possible. Unfortunately, user avatars were also unable to be saved. The "Free Chat" section is currently being prepared for publication.
Due to the fact that GameMaker Studio 2, starting with version 2022.800.0.161, no longer supports the 32-bit architecture, further use of Xtreme3D with Game Maker is no longer possible. Therefore, we are freezing GMS support until a way to compile xtreme3d.dll for 64-bit is found. As a reminder, you can use Xtreme3D with any other languages and environments that support DLLs. Xtreme3D SDK 3.9.2 for Python will be released soon, and we also plan to create a binding for C++.
The site has been completely migrated to PHP, and all content (except page comments) is fully accessible again. Old static links are now working by redirecting to new dynamic ones. We plan to add a new comment system in the near future.
A minor update to Xtreme3D has been released, ensuring compatibility with the latest versions of GameMaker: Studio 2. The MouseIsPressed feature has also been added, a bug with shadow rendering when using dynamic cubemaps has been fixed, and BumpShader now uses 8 light sources and automatic tangent space by default.
Download the SDK on GitHub.
We are currently migrating the site to a new PHP engine, so most pages may be temporarily unavailable. Also, Disqus comments have been temporarily disabled for technical reasons.
Due to PayPal's suspension in Russia, we are no longer accepting PayPal donations. We remind you that you can support our website through YuMoney (formerly Yandex.Money). Wallet number: 410012052560079.
Xtreme3D 3.9.1 has been released with support for Game Maker Studio 2. This update does not introduce any new features—the release contains only the necessary changes to ensure compatibility with GMS:
Several new programs have been added to the site:
A minor update for Xtreme3D has been released - 3.9. This version includes the following new features:
Several new programs for working with GM projects have been added to the website:
Due to a massive spam attack, free registration on the Wiki has been suspended indefinitely. If you would like to become an author, please submit a request on the forum. An administrator will create an account for you and contact you with further instructions.
Xtreme3D 3.8.0 SDK for Python 2.7 has been released. The main change is the switch from PyInstaller to cx_Freeze for building projects into self-contained distributions. cx_Freeze 5 is already included in the SDK, so no additional installation is required.
Download
Thanks to FireRun, a new version of Xtreme3D, 3.8, has been released! This is one of the largest releases in the 3.0 branch, adding many new features and capabilities:
We now have our own wiki project https://xtreme3d.ru/wiki.html dedicated to Xtreme3D, Game Maker, and other engines and tools. Anyone can contribute articles after pre-registration.
The second update for Xtreme3D 3.7 has been released. List of new features:
Thanks to the efforts of FireRun, an update has been prepared for the latest stable version of Xtreme3D - 3.7.1. This release includes additional functions for changing and returning object options, useful for developing an Xtreme3D-based editor:
FireRun, a member of our community, is working on the Xtreme3D Editor project, which was originally conceived as a scene editor for Xtreme3D v3, but now also allows you to save scenes as applications, making it a fully-fledged standalone game engine. The editor currently supports parent/child hierarchies, model loading, primitive creation, light sources, and materials, saving scenes to x3dgm files, and game testing in the editor window. Also planned are physics and collision settings, support for pathfinding, actors, a built-in sound engine, a terrain editor, and much more.
You can follow the development of the Xtreme3D Editor in the group https://vk.com/x3deditor.
ANDron23, the creator of The Hunt Remake, has released a new game - Cool Spot 7up Remake. This is a 3D remake of Cool Spot, a game released in 1993 for the Sega Mega Drive. The main character is Cool Spot, the 7up mascot.
From the author:
"Spot has to save his friend. He's been locked in a cage by evil enemies. Your task is to come to the rescue and defeat hordes of enemies. You'll also need to collect various items along the way that will help you complete missions, so don't miss out on the opportunity to get something useful."
Download the game here.
Project page.
Forum discussion.
Our website has acquired a second-level domain - https://xtreme3d.ru, accessible via HTTPS. The forum address, accordingly, is https://xtreme3d.ru/forum.
The old address at gecko0307.siteme.org will continue to work, but it's best to access the forum at the new address, as the root URL for redirects has changed.
The Examples section has been updated with new examples for Xtreme3D 3.7, specifically, on creating a GUI and a third-person camera with keyboard and mouse controls (by FireRun).
Also, due to another spam attack, a captcha was introduced for registration on our forum as of August 1, 2018.
Xtreme3D 3.7 has been released, featuring the largest number of new features since 3.0. A significant portion of this version's improvements were implemented in response to community requests.
You can download the Xtreme3D 3.7 SDK for Game Maker 8 and Python from the GitHub release page.
A new section History has appeared, where you can read about how our site came to be and what it has experienced over the years.
A modest text ad block has been added to the website in the left corner. We hope it won't be a nuisance, and the income from it will at least partially cover the hosting fee. We strongly encourage you to disable your ad blocker on our website. By clicking on advertising links, you help support our project.
New Xtreme3D 3.6 examples have also been published: creating an interactive interface similar to Doom 3 and using Terrain with the ODE physics engine. See the Examples section.
A new Xtreme3D forum has been launched (in test mode) - http://gecko0307.siteme.org/xtreme3d/forum. We ask all active participants of the old forum to register and continue the conversation there.
The reasons for this decision are as follows:
Due to increased interest in Xtreme3D 3.x from international users, we've decided to create an English version of the website. Not all pages have been translated yet, the translation process is ongoing.
The Xtreme3D 3.6 SDK for Python has been updated. You can download it from the engine's GitHub release page. The archive now includes four examples and a framework class that makes working with SDL easier. The examples have been tested with Python 2.7.
Despite Python being a scripting language, its performance is more than sufficient for creating Xtreme3D-based games. Python has a huge number of libraries, a well-developed community, and infrastructure. It's a user-friendly, convenient, and powerful language, making it a worthy replacement for Game Maker for those who, for whatever reason, haven't yet abandoned it.
ANDron23 has released a new version of the survival shooter The HUNT Remake - 1.5. The release includes numerous bug fixes, improved graphics and sound, a new menu design, a loading screen, an updated inventory, and much more - for the full list of changes, see on the project page. This is a global update, not a patch for previous versions.
You can download the game here. Discuss the project in the corresponding forum thread.
A binding for Python (2.7 and 3.2+) has been added to the Xtreme3D repository, along with a script generator and a demo application based on SDL2. The completed binding can be downloaded separately here.
We are pleased to announce that the Xtreme3D D binding now supports Xtreme3D 3.6. The binding has been moved to the main engine repository. The script generator has also been updated: now, to generate the binding from source, simply run genbinding.py (provided the local repository structure is intact). The binding is still based on Derelict, and the demo application runs on SDL2. The completed binding can be downloaded separately here.
Thanks to Bill Collins, the foundation for an English-language CHM help file for the current version of Xtreme3D was laid. You can find it in the project repository. For now, it's a machine translation from Russian. Manual edits are welcome. You can commit directly to the repository or send them to Gecko's email address: gecko0307@gmail.com.
In addition, the website has been updated, a notification about the latest forum messages has been added, and the domain http://xtreme3d.tk has been improved.
By the way, happy Valentine's Day to all those in love!
The source code for the GMSquall sound engine, developed by Gecko specifically for the Dark Arts project, has been made publicly available. You can find it on GitHub. We plan to implement Squall's functionality more fully than in the original GMSquall from Freefly Studios, including, for example, support for listener direction.
Furthermore, our website now has a top-level domain - http://xtreme3d.tk. Several errors and inaccuracies have also been corrected.
The Books and Magazines section has been completed, and game engines for various genres running on Xtreme3D 2.0 have been added to the Examples section.
As of today, the site is fully operational and contains all the materials from our old site, http://xtreme3d.narod.ru (except for the Ultimate3D game archive, which we will soon be posting on Yandex.Disk). If you have any comments or suggestions regarding the site, please leave them in the comments on the About the Site page, in the corresponding forum thread, or by email to the administrator: gecko0307@gmail.com. The old site will no longer be updated, but will remain accessible for the foreseeable future, just in case.
Since the site is now based on paid hosting, we will need a small amount of ongoing funding to cover the costs. We don't plan to run ads for now—in fact, the reason we decided to abandon Ucoz was their intrusive advertising banner, and frankly, it's unlikely our site will be able to support itself through advertising alone. If you would like to support the site financially, please donate as much as you think necessary via PayPal, Qiwi (+79518959628), WebMoney (R120156543694), or Yandex.Money (410012052560079). Thank you in advance!
The sections Tutorials and Articles and Links are completed.
Physics and audio engines for Game Maker have been added to the site (see the Physics and Audio sections).
Xtreme3D 2.0 examples added, Phantom3D section is completed.
Sections Games, Examples, Xtreme3D SDK, Blaze, Xtreme3D for DevelNext, GMIrrlicht, Ultimate3D, GMOgre, MA-Engine are completed.
A new Xtreme3D website has been launched. It's currently under development, so not all content may be available. If you don't find what you're looking for here, please visit our old site: http://xtreme3d.narod.ru.