<Sep 4, 1999>
================================================================
Model Name				: crafty
Installation Directory			: quake2\baseq2\players\crafty
Author(crafty model and animation)	: John "deepgroove" Turner
Email Address				: machinecode@earthlink.net 

Model Description: Stylized female.

Additional Info:
She ships with 2 sets of vwep - one custom, one id. You can use either set, or mix 
and match. Tremendous help was received on both her custom weapons and her skins - below
are the people that made it happen, huge thanks to all -   

Custom Weapon Authors:
======================
Blaster -
model/skin	: deepgroove
mapping		: steve o

Shotgun - 
model/mapping/skin: Rikki "Phukyumoto" Knight

Sshotgun -
model		: steve o
mapping		: deepgroove
skin		: MassiveBitch

Machinegun -
model/skin	: steve o
mapping		: deepgroove

Chaingun -
model/skin	: steve o
mapping		: deepgroove

Glauncher -
model		: MassiveBitch
mapping		: r13
skin		: EvilBastard

Rlauncher -
model/skin	: steve o
mapping		: deepgroove

Hyperblaster -
model		: MassiveBitch
mapping/skin	: HitmanDaz

Railgun -
model/mapping	: r13
skin		: Ogro-FiX

BFG - 
model/mapping/skin: deepgroove


Skin Authors:
=============
crafty	: deepgroove
ctf_b	: deepgroove
ctf_r	: deepgroove
Eclipse	: MassiveBitch
Electra	: Firestarter
Krystal	: BurntKona
O3CHINA	: Ophelia 3
O3FROST	: Ophelia 3
O3LATEX	: Ophelia 3
O3VINYL	: Ophelia 3
ruby	: BurntKona
SilkCamo: Stilgar

Additional Credits to: 
Q2PMP - an incredible resource for just about all aspects of 3d character animation.
id software - making it (pretty)easy to screw around with shit.


================================================================
* Play Information *

New Sounds              : Negative
CTF Skins               : Affirmative
VWEP Support            : Affirmative (2 sets: custom or id)

* Construction *
Poly Count              : 746
Vert Count              : 374
Skin Wastage		: 25%
Skin Count              : 12
Base                    : Negative
Editor used             : MAX/Character Studio, Q2 Modeler, NST, Photoshop
Known Bugs              : Some clipping with the larger weapons
Build/Animation time    : I just don't know


* How to use this model *

- Create a sub-directory called "crafty" in your "quake2\baseq2\players" directory and 
extract the contents of "crafty.zip" to it.

- Crafty will use her custom weapons by default. To use one or more of the standard id 
weapons instead, extract the appropriate md2 file(s) from "standard_weps.zip" and replace the
file(s) having the same name(s) in your crafty directory. Be sure to back up your custom weapon
files beforehand if you plan on using them again.


* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

Feel free to use any of the work that has been done by myself (deepgroove) as long as credit 
is given. Please contact all other content authors personally for the specifics on the useage
of their work.