Xtreme3D - Materials v1.0
Created by Jürgen Müller
Version 1.0 May 28, 2007

Contents:
1. Introduction & Features
2. Keys
3. Terms of Use



1. Introduction & Features

Welcome to Xtreme3D - Materials. This utility is based on the OpenGL-Engine (dll) made by Xception (Xtreme3D) V2.0.2.0 developer edition.
It's sometimes very hard and time consuming to find the right settings for your materials, even more if you don't have much experience with 3D name conventions.
Now it's much easier...
You need Xceptions DLL - "Xtreme3D" to use the gml-code that is produced.

Features:
- create materials and save them as gml
- load textures
- change your light-settings and save your light as gml
- create primitives and save them as gml



2. Controls

<A> = camera left
<D> = camera right
<S> = camera down
<W> = camera up

left = focus
right = focus

Page up = camera pitch
page down = camera pitch

<F> = show fps

Right Mousebutton = MouseLook




3. Terms of Use

By unzipping and using this program, you agree to the following terms:
1. You, the user, claim any and all responsibility for any damages that might occur, including physical, emotional, and / or material by using this software.

2. This program is not guaranteed to run on any system.

3. No part of this package may be altered or changed in any way, without prior written consent from the original author of this software.

4. No part of this project shall be sold without prior written consent from the original author.

5. The Game Maker 7 runner contained within this game is copyright / property of YoYo Games.  Modifying, adapting, decompiling or reverse engineering this utility or software contained within it is unlawful.  You may not remove, disable, modify, add to or tamper with any program code or data, copyright, trademark or other proprietary notices and legends contained within the object (compiled) code of the software.