<?xml version="1.0" encoding="utf-8" ?>
<spacescapelayers>
    <layer>
        <destBlendFactor>one</destBlendFactor>
        <ditherAmount>0.03</ditherAmount>
        <gain>0.5</gain>
        <hdrMultiplier>1</hdrMultiplier>
        <hdrPower>1</hdrPower>
        <innerColor>1 1 1 1</innerColor>
        <lacunarity>3</lacunarity>
        <name>SpacescapeLayer0</name>
        <noiseType>fbm</noiseType>
        <octaves>20</octaves>
        <offset>1</offset>
        <outerColor>0.0352941 0.054902 0.137255 1</outerColor>
        <powerAmount>0.2</powerAmount>
        <previewTextureSize>256</previewTextureSize>
        <scale>2</scale>
        <seed>5446</seed>
        <shelfAmount>0</shelfAmount>
        <sourceBlendFactor>one</sourceBlendFactor>
        <type>noise</type>
    </layer>
    <layer>
        <destBlendFactor>one</destBlendFactor>
        <farColor>0 0 0 1</farColor>
        <hdrMultiplier>1</hdrMultiplier>
        <hdrPower>1</hdrPower>
        <maskEnabled>false</maskEnabled>
        <maskGain>0.5</maskGain>
        <maskLacunarity>2</maskLacunarity>
        <maskNoiseType>fbm</maskNoiseType>
        <maskOctaves>1</maskOctaves>
        <maskOffset>1</maskOffset>
        <maskPower>1</maskPower>
        <maskScale>1</maskScale>
        <maskSeed>1</maskSeed>
        <maskThreshold>0</maskThreshold>
        <name>SpacescapeLayer1</name>
        <nearColor>1 1 1 1</nearColor>
        <numPoints>10000</numPoints>
        <pointSize>1</pointSize>
        <seed>0</seed>
        <sourceBlendFactor>one</sourceBlendFactor>
        <type>points</type>
    </layer>
</spacescapelayers>
