new in V2.0:

- Model/Scene loaders with lightmaps:

. Blitz3D scene loader(with hierarchy) and special portal/zone culling functions
. Cartography Shop map loader
. Pulsar LM Tools lmts Loader

- DeleD dmf loader partially: no lightmaps, only triangles and quads supported 

- function to load lightmap coordinates from a second (lightmapped) model

- function to split a freeform's internal meshes into single freeforms

- ODE Physics engine support 

- Dynamic Quadtree and Octree for visibility culling and collision checking

- static and dynamic cubemaps

- Render to texture

- loading resources from compressed pak archives

- Bump-/Normalmapping Shader
- Celshader
- HiddenlineShader
- Multimaterialshader


- Multitexturing

- Texture format selection
- Texture Compression selection
- Texture Filtering Quality selection
- DDS(DXT1, DXT3, DXT5) texture support

- Actor bone manipulation functions

- multiple viewers and material libraries useable

Actually there is much more; too much to list it all here.
It comes even with a short documentation.






