#ifndef X3D_FONTTEXT_H
#define X3D_FONTTEXT_H

double (__stdcall * X3D_BmpfontCreate)(double width, double height,
                                       double hspace, double vspace,
                                       double intx, double inty, double start,
                                       double end);
double (__stdcall * X3D_BmpfontLoad)(double font, char *material);
double (__stdcall * X3D_WindowsBitmapfontCreate)(char *fontname,
                                                 double material);
double (__stdcall * X3D_FlatTextCreate)(double font, char *string,
                                        double parent);
double (__stdcall * X3D_HUDTextCreate)(double font, char *string,
                                       double parent);
double (__stdcall * X3D_HUDTextSetRotation)(double text, double angle);
double (__stdcall * X3D_SpaceTextCreate)(char *font, double string,
                                         double parent);
double (__stdcall * X3D_SpaceTextSetExtrusion)(double text, double extrusion);
double (__stdcall * X3D_TextSetColor)(double text, double color, double alpha);
double (__stdcall * X3D_TextSetFont)(double text, double font);
double (__stdcall * X3D_TextSetText)(double text, char *string);

#endif
