//unit: Militia
Militia
//hp
30
//range
2
//armor crush
15
//armor slash
15
//armor pierce
25
//armor burn
15
//dam crush
5
//dam slash
0
//dam pierce
0
//dam burn
0
//index
0
//main model
units\Humanmodels\soldier_melee.smd
//weapon model 1
3dmode\Club1.obj
//weapon model 2

//secondary model 1

//main texture
tex_armor_leather
//weapon texture 1
siegetex2
//secondary texture 1
quivertex
//attack noise set (4 sword, 5 arrow, 6 wood)
6
//attack noise max (preset)
2
//unit type (0 melee, 1 range
0
//unit: Bowman
Bowman
//hp
15
//range
64
//armor crush
15
//armor slash
15
//armor pierce
20
//armor burn
0
//dam crush
0
//dam slash
0
//dam pierce
3
//dam burn
0
//index
1
//main model
units\Humanmodels\soldier_archer.smd
//weapon model 1
3dmode\Bow11.obj
//weapon model 2
3dmode\Bow21.obj
//secondary model 1

//main texture
tex_armor_leather
//weapon texture 1
siegetex2
//secondary texture 1
quivertex
//attack noise set (4 sword, 5 arrow, 6 wood)
5
//attack noise max (preset)
1
//unit type (0 melee, 1 range
1
//unit: Axeman
Axeman
//hp
40
//range
2
//armor crush
15
//armor slash
15
//armor pierce
25
//armor burn
15
//dam crush
2
//dam slash
5
//dam pierce
0
//dam burn
0
//index
0
//main model
units\Humanmodels\soldier_melee.smd
//weapon model 1
3dmode\Axe1.obj
//weapon model 2

//secondary model 1

//main texture
tex_armor_leather
//weapon texture 1
wctex2
//secondary texture 1
quivertex
//attack noise set (4 sword, 5 arrow, 6 wood)
4
//attack noise max (preset)
8
//unit type (0 melee, 1 range
0
//unit: Swordsman
Swordsman
//hp
60
//range
4
//armor crush
35
//armor slash
35
//armor pierce
50
//armor burn
20
//dam crush
0
//dam slash
15
//dam pierce
0
//dam burn
0
//index
0
//main model
units\Humanmodels\soldier_melee.smd
//weapon model 1
3dmode\Sword0.obj
//weapon model 2

//secondary model 1

//main texture
tex_armor_bronze
//weapon texture 1
swordtex
//secondary texture 1
quivertex
//attack noise set (4 sword, 5 arrow, 6 wood)
4
//attack noise max (preset)
8
//unit type (0 melee, 1 range
0
//unit: Bowman
Archer
//hp
45
//range
64
//armor crush
25
//armor slash
25
//armor pierce
35
//armor burn
15
//dam crush
0
//dam slash
0
//dam pierce
8
//dam burn
0
//index
1
//main model
units\Humanmodels\soldier_archer.smd
//weapon model 1
3dmode\Bow11.obj
//weapon model 2
3dmode\Bow21.obj
//secondary model 1
3dmode\Quiver0.obj
//main texture
tex_armor_bronze_noshield
//weapon texture 1
siegetex2
//secondary texture 1
quivertex
//attack noise set (4 sword, 5 arrow, 6 wood)
5
//attack noise max (preset)
1
//unit type (0 melee, 1 range
1